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PS3's RSX is sort of Shader Model 3.0
07 Sep 2005 12:53 | Webmaster |
Playstation 3
PS3Today.com |
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SONY OFFICIALLY revealed that its RSX graphic part will be kind of Shader Model 3.0 compliant. You cannot actually talk about Shader Model 3.0 if you don't talk Windows DirectX but Shader model 3 has become the best way to describe how programmable a core really is.
Full Story at the Inquirer
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