One of the UK's most prominent games developers has expressed doubts as to whether coders will really be able to create anything on a par with much of the next-gen footage that has so far been released.
"We've seen games with 500 people of a PlayStation 2-type quality or we've seen one character which looks movie-esque." -- Said Tomb Raider creator Adrian Smith, and co-founder and operations director of Circle Studio. And he wants to warn gamers that such images may not be representative of what is actually possible in the final games.
"I don't know at this moment in time that either the PS3 or Xbox 360 has the ultimate power to do such massive, high quality main characters in environments with lots of things happening."
As a veteran developer with 15 years industry experience, Smith should have a pretty good idea of what will be possible and what will not with the technical capabilities of the new hardware.
"How long is it going to take the development community to actually find out what they're capable of? The original PlayStation 2 movies were spectacular and I'm not so sure that developers have even got there yet."
He thinks most gamers now are so used to seeing visually amazing high-end PC titles, the graphical jump from current to next-gen won't be as dramatic as many people are anticipating or hoping for.
But it is not all bad news. Smith – says we'll see the real technical muscle being flexed in the realization of game worlds. "The level of interaction you’re going to have with a game is going to rocket. Players are going to be able to really interact with the environment like they’ve always wanted to."
This is also pretty much on pair with what we here at PS3 Today have written earlier on the subject. The real revolution will be in more dynamic game environments and not in the actual graphics.
Source : GamesRadar.co.uk